; Move xpos/ypos back, add sound tile (D2)

00:727C  53 41  SUBQ.W  #1,D1                    A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000008 D1=0000001A D2=000000DE D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xnZvc
00:727E  53 40  SUBQ.W  #1,D0                    A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000008 D1=00000019 D2=000000DE D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xnzvc
00:7280  06 42  ADDI.W  #$8440,D2                A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000007 D1=00000019 D2=000000DE D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xnzvc
00:7284  61 00  BSR     #$FFFFFDF6 [00:707C]     A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000007 D1=00000019 D2=0000851E D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xNzvc

; Readd xpos/ypos

00:7288  52 41  ADDQ.W  #1,D1                    A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000007 D1=00000019 D2=0000851E D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xNzvc
00:728A  52 40  ADDQ.W  #1,D0                    A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000007 D1=0000001A D2=0000851E D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xnzvc
00:728C  60 00  BRA     #$FFFFFF6E [00:71FC]     A0=000036F0 A1=000036A0 A2=00FF0686 A3=00027B2A A4=00000000 A5=00FFEFF8 A6=00FF02FE A7=00FFEFC4 D0=00000008 D1=0000001A D2=0000851E D3=00000012 D4=00000000 D5=FFFF0058 D6=0000010F D7=00000003 xnzvc
